Create an antenna hat. Walk towards things you are attracted to and away from those that repel you.
If you see red, shield your eyes, look irritated and walk in another direction.
Turn a digital camera into a satellite. Hover it above the ground and take a picture of the view below.
Spot the ghostly remains of Westward Ho!’s Pier at low tide. Bring the pier back to life in your mind and draw what you think it may have once looked like.
Go for a walk. At each junction flip a coin to decide which direction to go next.
Watch Mermaid’s Pool carefully. How many mermaids can you spot? Can you see any evidence of mermaids here?
Cross a place by walking, stepping, treading, pacing, striding, strutting, tiptoeing, tripping, skipping, dancing, leaping, lumbering, stamping, tramping, toddling, staggering, lurching, reeling,...
Carry out a dog survey in two different parks.
Explore a place and discover something new without walking.
Do you get wetter if you run or walk in the rain?
Hear and record sounds that would have been heard 100, 1000 or even 10,000 years ago.
Let a dog take you for a walk (you can even go on all fours if you like!) and then think about how you sensed the world differently.
Look out! What dangers can you see?
What's at the lowest point in your village, town or city?
Decorate a stick with natural materials you find during a walk. Tell the story of your walk to a friend or member of your family, using your journey or 'memory' stick for reminders.